Crowd police from haeyoung kim on Vimeo.
Crowd Poilce is computer vision and particle interaction project. The creature is made with particle and spring system, and moves around in noise field. Live camera is mapped to a vector field and sees the movement of people as change of force in vector field. Wheil the creature moves along the noise field, when it detects vector force,it chases after the moevement of vector force. People are supposed to run away from the creature. The actual code contans different video.many particles from haeyoung kim on Vimeo.
This visual integrates comparison function for optimized calculation. Particles are set up in every 20 pixels across the entire screen area. Particles move clockwise and counterclock wise motions and repels away from mouse position. When the particles are within 20 pixels of range, it draws line to the particles around it.spring blobs from haeyoung kim on Vimeo.
Two blobs are mad with spring and particles. Instead of drawing circles, particles draw vertext which makes a blob. Their movmevent is mapped to noise field. They both repel away from mouse positions and can be moved around with mouse drag.Spring creature from haeyoung kim on Vimeo.
The creature is made with particls and spring system. Springs that connect particles are made with ofCurv. All the particles are connected to the first array of the particle.particle and video interaction from haeyoung kim on Vimeo.
Partcles are mapped to contours of a video image and creates various interactions with triangle particles. The triangle particles attract each other, and repel away from the video image. The triangluar shape is facing the direction of the particle with xeno effect. Particles are initially set at the top of the screen, and falls down by gravity force.particle particle interaction from haeyoung kim on Vimeo.
You can move around the particles with your video image. The screen is divided into 8 different sound quadrants.When there are more than 20 particles are in a quadrant (25 percent of the particles), then sound sameple plays.Particle's March from haeyoung kim on Vimeo.
Particles create a row since they are set apart from each other by 30 pixels. When they are within 30 pixels distance range, they repel from each other in counterclock motion. Because of their initial array position, they create a pattern like armies of ants marching.Particle particle interaction 1 from haeyoung kim on Vimeo.
Particles follows a mouse position and turn clockwise positions.particle particle interaction from haeyoung kim on Vimeo.
When particles are within a range they draw a line and connects to each other.particle particle interaction- recorded movement from haeyoung kim on Vimeo.
The path is prerecorded with mouse drag. The As the path is played back, particles interact to the path.vector field from haeyoung kim on Vimeo.
source code The size of lines are based on the strength of a vectorfield. source filevector field 2 from haeyoung kim on Vimeo.
source fileCamera particle interaction from haeyoung kim on Vimeo.
Particles interact with live camera feed. As I push particles around, particles bounce off of me. The position of particles are reset by sound input.Fireworks from haeyoung kim on Vimeo.
This particle system explands in a circular shape bsed on sin and cosin formular, and changes colors and sizes in random value. Then created an vector object called trail and called into particle system.sphere trails from haeyoung kim on Vimeo.
It is a drawing tool based on mouse press. Particles are generated as mouse is pressed and generates particle system with trails. When it hits the boundraies of screen it bounces off.drawing bugs from haeyoung kim on Vimeo.
An image of bug appears as mouse is pressed and created trails. The image has a transparent background, but when it's compiled, it created a frame around it. I was not able to solve this problemMorph02 from haeyoung kim on Vimeo.
This animation is also very much John Whitney like. The music used in this piece is Morph02, a composition I wrote 2004. The tempo of the piece is 86BPM. So I mapped out 86BPM in cosin function.endless night from haeyoung kim on Vimeo.
This is a flipbook about an alien (me) fallig asleep aftr long night of doing homework. I couldn't flip it well. I am going to upload the scanned images as a slide show.motion1 from haeyoung kim on Vimeo.
motion1motion2 from haeyoung kim on Vimeo.
motion2motion3 from haeyoung kim on Vimeo.
motion3