FINAL_RAMPTRAILS

For my final project, I worked with multiple time point recorders. A camera placed in a top view track people-s movements and transform that into a graphical interface that reads the speed, path and direction.

Download the code HERE

WEEK 11_B_SPRINGS INTERACTION

Springs interacting. Several forces like clockwise and counterclockwise were added, so it starts to make some spinning amoeba shapes. Also the mouse has a Sin modulating the radius of the force, giving a nice breathing-like effect.

Download the code HERE

WEEK 11_C_SODAPLAY

I made several test before this model. The hardest part was to avoid the creatures from falling down.
WEEK 10_WATERFALL

Using the vector field, and particle trail to draw little lines behind each particle I worked on getting a waterfall effect (really abstract).

Also added some changing colors, position and size depending on the velocity to have a more natural feeling.

Download the code HERE

WEEK 10_WATER REFLECTION

For this one I focused mainly on the color of the particles and the forces to get a reflection in the water effect.

For me, it looks as if you're looking at water at night from above.

Download the code HERE

WEEK 10_ENERGY BALL

For this one I wanted to make an energy Ball.

I used more random than usual, which is not-cool, but it served my purposes to achieve the electric look I was looking for.

Download the code HERE

WEEK 7_WHITE CELLS (VF AND P-P)

For this one, I wanted to use the particles and their interaction to make cells. Like White Cells, they chase the mouse to attack the invader agent. This is the second version where i could get them to rotate so didn“t look all equally oriented. Also used sin and cosine to get the shaky motion that cells have.

Download the VERSION 2 code HERE Download the VERSION 1 code HERE

WEEK 7_Freezing Winter Smoke

Freezing smoke using particles and a particle simulating smoke.

Download the code HERE

WEEK 6_HW.C CONNECTED PARTICLES

For this one, I connected the particles with a line when they are closer than 200 px, also they change their color to a bright orange. I wanted to have this energetic feel when they are close and in movement.

Download the code HERE

WEEK 6_HW.B VECTOR FIELD & VIDEO

I wanted some kind of rain, so I added some "gravity". The particles change size and color based on the velocity.

Download the code HERE

WEEK 6_HW.A VF 1

I wanted the particles to have an organic feel, like snakes or fish in the water. I added a trail that follows the path that the particles follow. Also I played around with the scale of the particles affecting them by the velocity. It looks nice.

Download the code HERE

WEEK 5_HW.A FIREWORKS

Fireworks exploding in a ring shape using sin and cos. Works with the mouse, I couldn't get the autoplay.

Download the code HERE

WEEK 5_HW.C CUSTOM PARTICLES

Bloodish particles from a custom image particle made in Photoshop. I added a scalar variable. Next step (that I couldn't figure out this time) is to make them stop, cause it seems to be too intense for the processor after a while.

Download the code HERE

WEEK 5_HW.B SINUSOIDAL PARTICLES

Download the code HERE

WEEK 4_HW4.C GESTURE MOVIE CONTROL

Based in the example from class, I worked on the code to control the speed of a playing movie.

Although the code is not that fancy as I would like to, I found this footage from a work I did a couple of years ago. Fits perfectly and it's fun for a simple control.

Download the code HERE

WEEK 3_TRIBUTE + AM + TAN & MUSIC

OMG this was hard for me!! But learnt a lot. This is kind of a mix between assignments.

Everything got more interesting when I included the AM modulation and mixing between sin,cos,tan.

This elastic effect is a visual representation of the track I chose (watch video). Music by: Bibio // Album: Ambivalence Avenue // Song: Jealous of Roses.

Download the code HERE

WEEK 3_INSECT

Extension of the Multiple Xenos/atan2, a more organic feel.

Download the code HERE

WEEK 1_FLIP BOOK

Flip book. A simple animation of metaballs transforming and playing around
WEEK 1_MOVEMENT STUDIO

Descriptive movement path of a ball in a pot.
WEEK 1_MY NAME

Drawing my name in OpenFrameworks. A really ugly result as I dont't really manage how to draw curves.
WEEK 2_STOP MOTION: Falling

Inspired by the work of Robin Roades,
WEEK 2_FASTEST SPEED FOR IMPERCETIBLE MOVEMENT

Really should be: slowest speed for impercetible movement, I think.

Rectangle speed: 54 in/sec, at 60fps, and resolution of 1440x900 px

pct incrementing 0.1 per frame

Download the code HERE

WEEK 2_FASTEST SPEED FOR PERCETIBLE CONSTANT MOVEMENT

rectangle speed: 13.5 inches per Second, at 60fps and screen resolution of 1440x900 px

pct increasing 0.025 per frame

Download the code HERE

WEEK 2_SHAPER CONTROLS

Still don't really understand 100% how ofRotate works, but it's beautiful.

Changes color and size based on mouse position.

Download the code HERE

WEEK 2_MULTIPLE XENOS

Loving the 3d effect.

Download the code HERE