- Create a looping fireworks animation (non interactive).
- You will need to reset or restart particles every so often.
- Made the fireworks burst in a circular shape.
- Checks to see if the fireworks have all hit the ground. If yet, change color and reuse.
- Think about how you could use sinusoidal information to start all the particles with some interesting positions velocities
- A little burnt out on trying to think of ways to use sin/cos.
- Nothing crazy, but some twisting/falling arcs
- Besides evidence to the contrary, particles do not have to be just circles! you can draw them however you want. Can you create an interesting effect with transparency or by using images?
- Grabbed an image of a dandelion seed from Flickr.
- Manuel reminded me how to trigger transparency usage.
- Dandelion 'rustles' in the 'wind', then explodes after a little while.
- Don't worry, it resets for endless fun.
- Hook up the drawing code (from the lissajous example) to a particle so that the particle draws a trail of where it has been. see if you can make this trail fade out (like a comet)
- Used sample code from previous homework, but modified the number of points tracked.
- Instead of drawing points/lines, drew particles which change color and size depending on their location in the array